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Friday, April 01, 2005

April

Ahhhh, the weekend. And payday!

I'm putting a pause on plugin creation. (30 so far) It's easy to get carried away and neglect work on the core functions on the rendering engine. Next week I'll start work on the audio spectral analysis, oscilators (for parameter control) and the DirectShow push source filter.

For the audio spectral analysis, the user will have the option to use SSE enhanced FFT, or to let the GPU calculate the FFTs. Research has shown that GPUs currently aren't necessarily faster at DCT time decimation, but this is most likely due to AGP bandwith bottle necking. A problem not associated with PCI express.

The Push Source filter will be interesting. It will allow the output of ShatterStar to be fed directly into any FilterGraph. This will allow for streaming of video to anything Directshow supports: Video compression, file writers, network feeds, DV devices, etc. If I can manage to have it operate outside the rendering engine's address space, other applications should be able to use it as a capture source, ie feeding video directly into Vegas Video, or feeding the output back into ShatterStar as a new video source.

I'll also be working on a web page to host information about the current projects I'm working on. However, I'm not really a master at web design.

But now!!! Eye Candy!


The link goes to a page that shows the 3 sources I used to create the Eyecandy video clip. I'll have the clip online as soon as I find some space.

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