Vertex Shaders
I finally got vertex shaders incorporated. This opens up a whole mess of possibilities. Created a plugin based on the MrWiggle example in the nVidia SDK. It's a Sinusoidal warp effect that uses surface normals generated in the vertex shader to create a lighting effect on the waves. (eek. Say that 10 times fast)![]()
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The ice cream scene has 3 layers (4 counting the pip in the upper left) Each one with a stronger wave amplitude and higher alpha than the previous. The 2 final channels also have a circular LUT fade to keep the wave effect centered and preserve the border of the frame.
The Patric Star scene has 9 layers with a butt load of effects. Sinusoidal, LUT fade, edge detect, tinting, radial blur, and chroma key. To really appreciate it it has to be seen in motion. Hopefully I'll find some place soon to host video clips.
These clips were rendered using the Intervideo DVD decoder. The nVidia DVD decoder commits suicide if you try to use it in a developer environment. (nVidia are a bunch of PRICKS). I've had nothing but trouble working with those bastards. Anyhow, enough ranting.....

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