Demo clip

I slapped this together real quick to demonstrate the layering of effects and volumetric lighting in the ShatterStar rendering engine. The video is comprised of 9 different layers, each with 1 to 5 pixel shaders. Once I design something that resembles a user interface, the current quality of clips will seem pretty silly. Any-who, this was rendered in real time with an 800 x 600 back buffer, sent to a miniDV camera, then re-encoded in Sony Vegas. The compression really steals alot of the ewww-ahhhh value, but eh... You'll get the idea. In the lower right of the video is a bubble containing the unprocessed video so you can compare the results.

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