update
I've been tediously diagramming the structure of the scripting system. I don't want to get half way through it and realize I've coded myself into a corner. As much as I would have loved to stick with xblite, it's lack of decent pointers has pretty much ruled it out. Free Pascal works very well, and will be the first to be coded into the CXScript class. (actually, it already has). I'll do minGW after that to appease the c++ coders out there :) I've figured out the chaining of shader effects, however the speed is not what I was looking for. I'm going to consult the shader gurus to find the best way to do render targets.

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