ShatterStar update
Been working on several things at once, which is not a good thing for me. I tend to get sidetracked very easily. Anyhow, DVD decoders SUCK! How in Christ's name do they expect you to develope dvd apps if dvd decoders refuse to operate with a debugger present!?!? Well, we'll just have to come back to that one at a later time. I'm half way through designing a happy home for fx shaders to live inside the rendering core. I call it CEffect. (original yes?) It uses the STL list container to manage the parameters much the same way the compositor manages frames. Okeydoke, back to work.

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